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Champion boss cape: Difference between revisions

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The '''champion boss cape''' is a combined boss cape that carries the perks of the Attack, Strength and Defense [[skill capes]] all at once. It is untradeable. This item is exclusive to Revival RSC and was not available in the original RuneScape Classic.
The '''champion boss cape''' is a combined boss cape that carries the perks of the Attack, Strength and Defense [[skill capes]] all at once. It is untradeable. This item is exclusive to Resurrection RSC and was not available in the original RuneScape Classic.


== Stats & bonuses ==
== Stats & bonuses ==
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== External links ==
== External links ==
* [https://revivalrsc.gg/items/1781 Champion boss cape on the Revival RSC item database] - how many exist in the game world, drop sources and auction house prices
* [https://resurrectionrsc.gg/items/1781 Champion boss cape on the Resurrection RSC item database] - how many exist in the game world, drop sources and auction house prices


== See also ==
== See also ==

Latest revision as of 15:29, 7 November 2026

Champion boss cape
Champion boss cape
General details
Released Unknown
Members No
Quest item No
Attributes
Tradeable? No
Equipable? Yes
Stackable? No
Examine All four master boss capes combined.
Item value
High alch -
Low alch -

The champion boss cape is a combined boss cape that carries the perks of the Attack, Strength and Defense skill capes all at once. It is untradeable. This item is exclusive to Resurrection RSC and was not available in the original RuneScape Classic.

Stats & bonuses[edit]

Stats
Aim Power Armour Magic Prayer
0 0 6 0 0

Creation[edit]

Made only by Dominus, the boss master who roams Rimmington. He takes all four master boss capes, 5,000,000 coins and requires 1,250 King Black Dragon, 1,250 Nyrex, 500 Valkor and 1,250 enraged shadow giant kills. The capes handed in are used up.

Uses[edit]

While worn:

  • 40% chance for a missed melee attack to be re-rolled (the Attack cape perk).
  • 40% chance for a melee hit of at least half your max hit to become a critical, adding 37.5% of your max hit (the Strength cape perk).
  • 40% chance to halve the damage of an incoming hit (the Defense cape perk).
  • Every boss's private instance costs at most 1,000 coins.

External links[edit]

See also[edit]